using System;
namespace Minecraft.Model
{
	/// <summary>
	/// 
	/// </summary>
	public partial class MapModel
	{
		/// <summary>
		/// 
		/// </summary>
		public MapModel()
		{
			PlayerId = 0;
			SourceMapId = "";
			TargetMapId = "";
			TimeTicks = "";
			UnlockedDepotIds = "";
			LastMapId = "";
		}
		/// <summary>
		/// 玩家Id
		/// </summary>
		public int PlayerId;
		/// <summary>
		/// 源地图Id
		/// </summary>
		public string SourceMapId;
		/// <summary>
		/// 目标地图Id
		/// </summary>
		public string TargetMapId;
		/// <summary>
		/// 时间ticks（是否加速（加速：1，不加速：0）与开始时间的集合时间与是否加速用‘|’分隔符分割，模型之间用‘#’分隔符分割）
		/// </summary>
		public string TimeTicks;
		/// <summary>
		/// 已经解锁的补给站的id列表（包括基地id）（之间用'|'分割）
		/// </summary>
		public string UnlockedDepotIds;
		/// <summary>
		/// 上一次进入的MapId
		/// </summary>
		public string LastMapId;
	}
}
